19 undergraduate courses in the 2024–25 Undergraduate Calendar.
SE 101Introduction to Methods of Software Engineering0.25 units
An introduction to some of the basic methods and principles used by software engineers, including fundamentals of technical communication, measurement, analysis, and design. Some aspects of the software engineering profession, including standards, safety and intellectual property. Professional development including résumé skills, interview skills, and preparation for co-op terms. Safety-orientation training, including WHMIS assessment, is included in this course.
Formal logic. Proof systems and styles. Rudimentary model theory. Formal models of computation. Logic-based specification. Correctness proofs. Applications in software engineering.
Prerequisites
Must have completed the following:
CS138 - Introduction to Data Abstraction and Implementation (0.50)
An introduction to the fundamentals of operating system function, and implementation. Topics include concurrency, synchronization, processes, threads, scheduling, memory management, file systems, device management, and security.
Introduction to control systems. Advantages of closed-loop feedback systems. The role of the system mathematical model. Block diagrams and signal flow graphs. The basic control system design problem, stability in control systems. Frequency response analysis techniques. Root-locus analysis. Elementary lead-lag compensation.
Prerequisites
Must have completed the following:
MATH213 - Signals, Systems, and Differential Equations (0.50)
Antirequisites
Not completed nor concurrently enrolled in any of the following:
Students undertake a substantial customer-driven group project as part of the SE 390/490/491 design-project sequence covering all major phases of the software-engineering lifecycle. Lectures describe expectations and project-planning fundamentals. Students form groups, decide on a project concept, complete a project-approval process, develop high-level requirements for the project, perform a risk assessment, develop a test plan, and complete a first-iteration prototype. Social, legal, and economic factors are considered.
Prerequisites
Complete all of the following
Must have completed the following:
PD10 - Professional Responsibility in Computing (0.50)
Must have completed at least 1 of the following:
CS240 - Data Structures and Data Management (0.50)
CS240E - Data Structures and Data Management (Enriched) (0.50)
Must have completed at least 1 of the following:
CS246 - Object-Oriented Software Development (0.50)
CS246E - Object-Oriented Software Development (Enriched) (0.50)
SE 463Software Requirements Specification and Analysis0.50 units
Introduces students to the requirements definition phase of software development; models, notations, and processes for software requirements, identification, representation, analysis, and validation. Cost estimation from early documents and specifications.
Prerequisites
Complete all of the following
Complete 1 of the following
Must have completed at least 1 of the following:
CS246 - Object-Oriented Software Development (0.50)
CS246E - Object-Oriented Software Development (Enriched) (0.50)
Introduces students to the design, implementation, and evolution phases of software development. Software design processes, methods, and notation. Implementation of designs. Evolution of designs and implementations. Management of design activities.
Prerequisites
Complete all of the following
Must have completed at least 1 of the following:
CS246 - Object-Oriented Software Development (0.50)
CS246E - Object-Oriented Software Development (Enriched) (0.50)
SE 465Software Testing and Quality Assurance0.50 units
Introduces students to systematic testing of software systems. Software verification, reviews, metrics, quality assurance, and prediction of software reliability and availability. Related management issues.
Prerequisites
Complete all of the following
Must have completed at least 1 of the following:
CS246 - Object-Oriented Software Development (0.50)
CS246E - Object-Oriented Software Development (Enriched) (0.50)
Continuing from SE 390, students undertake a substantial customer-driven group project. Project groups establish and maintain project control processes, delivering a series of iterations on their initial SE 390 prototype. Adaptive methodologies are encouraged and supported.
Final implementation, testing, and communication of the design project started in SE 390. Technical presentations by groups. Analysis of social, legal, and economic impacts. Final release of the project. Project retrospective.
A software engineering project requiring the student to demonstrate initiative and assume responsibility. The student normally proposes their own project, which must involve substantial engineering science or engineering design. The student must find a faculty supervisor. A project report is required at the end of the term. Plan consent required.