COMMST 435Games and Culture
- Units
- 0.50
- Faculty
- Arts
- Subject
- Communication Studies
When it runs
- F24
- W25
- S25
- F25
- W26
- S26
- F26
- W27
- S27
Ran in 0 of the last 7 terms. Winter 2027: not on the schedule. Spring 2027: schedule not out yet.
This course examines the relationships between games and culture. By playing, analyzing, and making games, students will consider the social, political, and economic dimensions of games and acquire ways of thinking about how games communicate by transmitting, contextualizing, and contesting culturally situated meanings.
Prerequisites
- Students must be in level 3A or higher
Antirequisites
None listed.
Leads to
No course lists it as a requisite.
Reviewed on UW Flow
100% liked it75% easy50% useful
From 1 rating and 1 comment on UW Flow. The most helpful comments, quoted as written, without names. Read them all on UW Flow.
Teaches you how to critically analyze and disseminate video games and tabletop games. Lots of technical concepts to understand but honestly if you already play video games then many of these concepts will feel intuitive. You don't need to be a gamer either -- even if you just play a few mobile games, you'll have a way in. Good intro course into critical game studies.
Apr 2024 · liked itOn UW FlowRemove this
Check it elsewhere for Fall 2026
- Undergraduate Calendar, 2026–27The official entry
- Requirements for Fall 2026Waterloo’s requisite checker
- Schedule of Classes, Fall 2026Instructors, rooms, live seats
- Quest Class SearchWhere you enrol
- Course outlinesSyllabi from past terms (UW login)
- UW FlowStudent ratings and reviews
- WClassesPast sections back to 2004, and who taught them
Calendar versions
Undergraduate Calendar
- 2024–25
- 2025–26
- 2026–27 (shown here)
- 2019–20 and earlier on ucalendar